SAVE POINTEnter the cinema
02The Labyrinth
The LabyrinthThe world atlas

Inside the dream worlds

Start with a closer look at one town: quiet rooms, winding routes, and places that feel different at a cat’s height.

Field notes / one dream town

Somewhere
inside the dream.

A ginger cat among the mossy seats of an old theater
A place to pause

The old theater

Rows of abandoned seats turn an ordinary theater into a dreamlike landscape. At a cat’s scale, the room becomes a place to explore in its own right.

Development footage · selected town locations
01 / The Labyrinth

A world discovered from within

The Labyrinth’s exploration is designed around the experience of being in a place. Its paths and rooms form a world to move through, with discovery happening in the film rather than primarily through an abstract map.

The atlas above is a website guide to a selection of development footage. These six places belong to one town; they are a glimpse into the larger project.

02 / The Labyrinth

Small spaces inside a vast journey

A large dream world still needs places worth pausing in. A theater’s seating, a bookstore loft, or the machinery of a clocktower can each become a distinct part of an exploratory journey.

Connected spaces give the cat’s travel local texture. The larger search for the family and the Tower gives that travel a direction.

03 / The Labyrinth

Footage becomes a place

Explorable cinematic environments require more than a collection of attractive shots. The available routes, the view on arrival, and the way back need to belong together.

This is one of the core problems the shared technology is being developed to handle. The Labyrinth gives it an unusually expansive setting.