SAVE POINTEnter the cinema
02The Labyrinth
The LabyrinthAn intimate story in an immense world

The cat, the family & the Tower

The dream can be vast. The reason to cross it is close to home.

01 / The Labyrinth

The dream begins with an absence

A ginger cat falls asleep and finds itself in a much larger world. Its human family is missing. The search for them gives the journey its emotional center.

The player enters this strange place from a small creature’s perspective. Everyday architecture becomes something to investigate at a different scale: beneath the furniture, around a stair, or through the machinery of a clocktower.

A ginger cat exploring inside the dream town’s clocktower
A ginger cat exploring inside the dream town’s clocktower
02 / The Labyrinth

A destination beyond the next doorway

Somewhere at the center of the dream worlds stands the Tower. The cat believes that its family can be found there. That belief gives exploration a direction even when the spaces along the way feel unfamiliar.

A local route and a larger goal do different work. A room offers something to discover now; the Tower keeps the wider journey in view.

03 / The Labyrinth

Growing into the dream

The design develops the cat as a dream wizard. Cards, spells, and lucidity bring strategic choices into a journey whose starting point is the search for home.

The campaign, progression, and story are still being joined into a complete experience. The world atlas and films show existing development material; the dream-magic chapter explains the RPG design.