SAVE POINTEnter the cinema
02The Labyrinth
The LabyrinthThe RPG design

Dream magic & lucidity

Exploration leads toward a growing dream wizard: cards, spells, upgrades, and choices about how to develop.

01 / The Labyrinth

Magic with decisions behind it

The Labyrinth’s design combines its cinematic journey with strategic deckbuilding. A spell is part of a set of choices about the abilities the cat brings into a challenge.

Cards and upgrades are intended to give progression shape beyond simply reaching the next location. Different decisions about growth can change the possibilities available along the way.

02 / The Labyrinth

Lucidity gives growth a cost

Lucidity is the design’s spendable, experience-like resource. It connects advancement to decisions about acquiring cards and improving abilities.

The campaign, rewards, and progression economy are still being integrated. These are the principles behind the RPG, rather than a published final balance or a complete spell catalog.

The cat’s dream journey reaches a library
The cat’s dream journey reaches a library
03 / The Labyrinth

Keep the dream in view

Exploration is intended to remain largely diegetic: the environment itself carries the experience. Combat makes a deliberate exception for a radial spell interface, giving strategic choices a clear place on screen.

The aim is to let the player engage with the depth of an RPG while preserving the presence of the cinematic world and the emotional search at its center.