Follow the world
Explore through the places themselves. A doorway, a path, or a familiar landmark should invite discovery while the cinematic world remains the center of attention.
Search for your missing human family across strange dream worlds. Somewhere at their center stands the Tower.
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A ginger cat falls asleep, and a vast world opens. Its human family is missing. The cat believes they can be found at the Tower, a distant destination at the center of the dreams.
The Labyrinth is a major standalone game and the second-largest product in the Save Point family. Its design brings an intimate search for home into an expansive cinematic RPG, with exploration, dream magic, and strategic deckbuilding.
Explore through the places themselves. A doorway, a path, or a familiar landmark should invite discovery while the cinematic world remains the center of attention.
The RPG design connects spells, cards, and upgrades with lucidity—a resource earned and spent as the cat’s abilities grow.
The scale of the dream is held together by a personal goal: the missing family and the belief that the Tower holds the way forward.
Choose a chapter of The Labyrinth.
01 / The world atlasStart with a closer look at one town: quiet rooms, winding routes, and places that feel different at a cat’s height.
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02 / The RPG designExploration leads toward a growing dream wizard: cards, spells, upgrades, and choices about how to develop.
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03 / An intimate story in an immense worldThe dream can be vast. The reason to cross it is close to home.
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04 / Inside the moving worldA featured trailer and a recent glimpse inside the clocktower, from a much larger body of cinematic work.
Explore this chapterA featured trailer from The Labyrinth.
Cinematic exploration and a substantial footage library are being developed alongside the RPG systems. Campaign progression, dream magic, and the family’s story are being brought together; this is not a finished campaign.